Check point

Checkpoint 1. Visual Learning Experience

Abstract concepts of mathematics and science are visually experienced in virtual reality, making complex ideas easier to understand and boosting learning effectiveness.

Checkpoint 2. Realistic Virtual Experience

Students can vividly experience dinosaurs and ancient creatures—normally seen only in natural history museums—in XR environments, enhancing both immersion and scientific learning.

Checkpoint 3. Efficient Educational Environment

XR content can be accessed anytime and anywhere without physical equipment or location constraints, reducing time and cost while supporting effective learning.

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