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This content digitally restores and recreates the Jungmun (Main Gate) and Namhoerang (South Corridor) of the Hwangryongsa Temple site.
It provides explanatory materials on the digital restoration of Hwangryongsa in document format, while AR content at the actual site enables users to experience the Jungmun and Namhoerang as if they still existed.
Visitors can also explore related artifacts, view the restored structures, and experience the scenery across the four seasons.
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As part of a lost cultural heritage restoration project, the Jungmun (Main Gate) of Hwangryongsa Temple was digitally restored based on expert verification, presented as a digital structure rather than a physical reconstruction.
The content dynamically reflects weather and sunrise conditions, delivering a more realistic and immersive experience.
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This content digitally restores Maitreya Temple using a 3D reconstruction model.
It provides information on the temple’s history and excavation process, while also offering digital restoration models of the East/West Halls and Jungmun (Main Gate).
Visitors can experience the AR content at the podium position, allowing them to perceive the Jungmun as if it still exists, creating an immersive cultural and educational experience.
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This AR document content is created for the Silla Hall exhibition in the museum.
By wearing a HoloLens, users can follow the exhibition route and view AR documents about the artifacts on display.
The content is composed of text, voice, images, and 3D objects, designed to allow users to manipulate, restore, and explore virtual information through gesture interactions.
It enhances visitor engagement and provides a deeper historical understanding of the exhibits.
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This AR document content is designed for art exhibitions, allowing visitors wearing HoloLens to naturally view and experience information about artworks.
The content combines text, voice, images, and 3D objects, and gesture interactions enable users to explore contextual and interpretive details.
It enhances both engagement and understanding, providing a more immersive exhibition experience.
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This content is designed to provide tourists with an engaging alternative to traditional guidance methods such as paper brochures.
By scanning a miniature souvenir printed with the “Ilwol Obongdo” painting and a map on a smartphone, visitors can access AR-based media art content.
Through the mini map, users can also explore VR reenactments of different spaces within Gyeongbokgung Palace, offering a vivid historical and cultural experience.
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This content is designed for tourists visiting Unjusa in Jeollanam-do, Korea, to enhance their travel experience with an element of fun.
By using a smartphone, visitors can recognize various 3D tourism resources such as stone pagodas and access AR content tailored to specific locations.
In addition, related voice document guidance is provided, offering a more engaging and immersive tourism experience beyond simple sightseeing.
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This AR content was created to promote the National Cemetery in Daejeon and guide visitors through the memorial rituals.
The mascot character, Thunder, provides explanations on the history of the cemetery, the meaning of worship, the proper procedure, and event guidance.
Through this AR experience, visitors can gain a more accessible and engaging understanding of the significance of the memorial.
Check point
Checkpoint 1. Vivid History Experience
Experience historical sites and artifacts restored through XR technology, enabling in-depth historical learning.
Checkpoint 2. Immersive Learning Environment
Maximize learning effectiveness and engagement by exploring history and culture directly in a virtual environment.
Checkpoint 3. Learning Without Geographical Constraints
Access distant historical ruins and cultural assets virtually, expanding learning opportunities beyond physical limitations.