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This metaverse platform recreates the 1st and 5th floors of the cultural center.
Users can navigate to different spaces through portals on the map, interact with NPCs that guide the main exhibition, and customize avatars with chat functionality.
Exhibits can be viewed or listened to in multiple languages, and interactive elements allow participants to complete play missions and join events.
It offers visitors an immersive cultural experience beyond traditional exhibitions.
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This educational content allows learners to study each part of Apollo 11 and watch its launch sequence.
Each component is presented with text and 3D models, while the launch is visualized through a realistic animation for an immersive experience.
It helps users intuitively understand the history of lunar exploration and the principles of space engineering.
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This educational content represents the planets of the solar system—such as Venus, Mars, and Jupiter—at their actual size ratios.
Each planet is visualized with a 3D model, complemented by rotational animations and 2D shapes to enhance conceptual understanding.
It can be accessed on multiple devices, but offers a more realistic and immersive experience when viewed through HoloLens 2.
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This content provides an explanation of the ancient carnivorous marine reptile, Mosasaurus.
It covers information such as its era, habitat, and characteristics.
In addition, it guides visitors to the specific Mosasaurus fossils on display in the museum, helping them see exactly which fossils are available to view in person.
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This content is presented with three monitors installed in front of the mammoth bone model displayed at the museum.
It allows visitors to experience the animals and natural environment of the era when mammoths lived, vividly recreating their ecosystem.
The content offers an immersive and educational experience beyond simply viewing the fossil display.
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This content is presented with three monitor devices installed in front of the dinosaur bone model displayed in the museum.
It recreates the actual dinosaur that matches the size and shape of the skeletal model, allowing visitors to view the dinosaur beyond its bones.
When switched to VR mode, users can immerse themselves in the movements of the dinosaurs, offering a lifelike and engaging prehistoric experience.
Check point
Checkpoint 1. Visual Learning Experience
Abstract concepts of mathematics and science are visually experienced in virtual reality, making complex ideas easier to understand and boosting learning effectiveness.
Checkpoint 2. Realistic Virtual Experience
Students can vividly experience dinosaurs and ancient creatures—normally seen only in natural history museums—in XR environments, enhancing both immersion and scientific learning.
Checkpoint 3. Efficient Educational Environment
XR content can be accessed anytime and anywhere without physical equipment or location constraints, reducing time and cost while supporting effective learning.